Autocad Render Preferences Command
Controls rendering options. This dialog box is available when Photo Raytrace is selected as the Rendering Type and you choose More Options under Rendering Options in the Rendering Preferences dialog box.
Anti-Aliasing
Controls the level of anti-aliasing used in rendering.
Minimal
Renders with analytical horizontal anti-aliasing only.
Low
Renders with analytical horizontal anti-aliasing and four multiple shading samples per pixel. The more samples per pixel, the more time it takes to render the image.
Medium
Renders with analytical horizontal anti-aliasing and nine multiple shading samples per pixel. The more samples per pixel, the more time it takes to render the image.
High
Renders with analytical horizontal anti-aliasing and 16 multiple shading samples per pixel. The more samples per pixel, the more time it takes to render the image.
Adaptive Sampling
Accelerates the anti-aliasing process within the bounds of the sample matrix size. Given a contrast threshold that you supply, AutoCAD judges whether it can process fewer samples than specified for the matrix and still get adequate results.
Enable
Turns on adaptive sampling.
Contrast Threshold
Sets the sensitivity of adaptive sampling. With a low threshold, small differences between the initial sample values force more samples to be taken. At a higher threshold, the sample value differences must be greater to force more sampling. This increases rendering speed at the expense of image quality. You can specify a value between 0.0 and 1.0.
Ray Tree Depth
Controls the ray tree.
Maximum Depth
Defines the depth of the tree used by the Photo Raytrace renderer to track reflected and refracted (transmitted) rays. The default value is 3. Greater values give more accuracy but increase rendering time—it is recommended that you not use a maximum depth greater than 10.
Cutoff Threshold
Defines a threshold for how much a further ray trace must contribute to the final pixel value to continue. For example, a value of 0.03 means that the next bounce must contribute at least 3 percent to the final pixel or the ray tree will be pruned at this point. Values between 0.0 and 1.0 are valid. With this feature, you can refine the trade-off between speed and image quality.
Face Controls
Controls how RENDER treats the faces of 3D solid objects.
Discard Back Faces
Prevents AutoCAD from reading the back faces of a 3D solid object when performing calculations for a rendering (for hidden faces only). This setting does not eliminate back faces; it only makes them invisible and speeds up the rendering process.
Back Face Normal Is Negative
Controls which faces AutoCAD considers back faces in a drawing. In a right-hand coordinate system like AutoCAD, when you draw a 3D face and enter the vertices in a counterclockwise direction, a positive normal vector points outward toward the viewer and identifies the face as a front face. The back face is identified by a negative normal vector that points away from the viewer.
Clearing this option reverses which faces AutoCAD considers back faces. If Discard Back Faces is selected, AutoCAD recognizes the faces with negative normal vectors as back faces and discards them.
Depth Map Shadow Controls
Adjusts the shadow map bias, which moves a shadow relative to the shadow-casting object to prevent self-shadowing or detached shadows.
Minimum Bias
Sets the lowest value in the range. The default is 2.0. The valid range of values depends on the scene to render, but it should usually be between 2.0 and 20.0.
Maximum Bias
Sets the highest value in the range. The default is 4.0. This value should be no more than 10.0 greater than the minimum bias value.
Texture Map Sampling
Sets the method of sampling a texture map when it’s projected onto an object smaller than itself.
Point Sample
Selects the nearest pixel within the bitmap.
Linear Sample
Averages the four pixels nearest to the sample point within the bitmap.
Mip Map Sample
Averages bitmap pixels using the mip method—a pyramidal average based on square sample areas.